Instead, success and failure are arbitrated by the Warden in dialogue with the players, based on in-world elements. Fiction Firstĭice do not always reflect an obstacle’s difficulty or its outcome. Death is always around the corner, but it is never random or without warning. DeathĬharacters may be powerful, but they are also vulnerable to harm in its many forms. Instead, the equipment they carry and their experiences define their specialty. ClasslessĪ character’s role or skills are not limited by a single class. The Warden’s role is to portray the rules, situations, NPCs, and narrative clearly, while acting as a neutral arbiter. Table of contentsĬairn was written with the following design philosophies in mind: Neutrality Players act as hardened adventurers exploring a dark & mysterious Wood filled with strange folk, hidden treasure, and unspeakable monstrosities. Peruse the repo or download the game in other formats (including Word, Affinity, Google Docs, etc.).Ĭairn is an adventure game for one facilitator (the Warden) and at least one other player. This site uses Just the Docs, a documentation theme for Jekyll. The Journal of the Mad Cuthos Taji - Field of Visions.Piedmont - Critters of Wood and Mountain.Lilliputian - Adventure On the Open Seas.A Traveler's Guide to the Echelon Forest.
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